Imperial Agent Sniper Builds

Imperial Agents in SWTOR can become one of two advanced classes at level 10, an Operative (DPS / Healing) or a Sniper (DPS). The Sniper uses a blaster rifle to do ranged DPS class. Snipers have three trees to choose talents from: Marksmanship (DPS tree), Engineering (DPS tree) and Lethality (a shared DPS tree shared with the Imperial Agent Operative Class).

Below I will list the best sith sniper builds to use for your imperial agent so you do not have to waste time figuring out what sith sniper builds work best.

If you wish to submit a sniper build please email it to admin@sniperbuilds.com, listing what it is for and any other relevant information I should know about this sniper build.

Sniper changes in patch 1.2:

-Debilitate's tooltip now correctly displays its stun duration.
-Players can now "Crouch" (but not roll into cover) while immobilized.
-Agents can no longer be pushed out of cover via the "cover integrity" mechanic, which has been removed from the game.
-Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.
-Shatter Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.

Marksmanship
-Imperial Assassin is now a 3-point skill that provides the same overall effect.
-Siege Bunker is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Entrench is active. This change allows the Marksman to remain in cover more often in situations that force other classes to rapidly change locations.
-Snap Shot's tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.
-Sniper Volley has been redesigned. It now triggers from dealing damage with rifles and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.

Engineering
-Calculated Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Overload Shot cost no energy for 6 seconds after leaving cover.
-EMP Discharge's range has been increased to 60 meters.
-Plasma Probe has been improved. It has new visual effects and now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Interrogation Probe, that target is stunned for 2 seconds.
-Stroke of Genius is now located in Tier 2 of the skill tree.
-Interrogation Probe's cooldown now resets if a target is defeated while under its effects.

Lethality
-Corrosive Microbes now functions correctly.
-Cull now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but poison damage remains unchanged.
-Hold Your Ground's cooldown reduction for Cover Pulse has been reduced to 2.5 seconds per point.
-Lethality now increases critical chance by 1% per point.
-Razor Edge now increases Shiv's damage by 4% per point.
-Razor Rounds now increases the critical chance of Cull and Series of Shots by 4% per point.
-Targeted Demolition now correctly requires Corrosive Grenade.
-Weakening Blast no longer has an Energy cost.
-Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
-Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.

Marksmanship Builds(updated for 1.2)

Builds that focus on the Marksmanship tree (Sniper DPSTree).

PvE DPS Builds:

sniper marksmanship build31/7/3 - Marksmanship PVE DPS Build - This spec takes all focuses on DPS talents and will typicaly be used as the default Marksmanship build for OPS.

 

Engineering Builds(updated for 1.2)

Sniper builds that focus on the Engineering (DPS tree). This is a high single target dps tree that uses dots for a majority of the damage.

7/31/3 - Sniper PVE Engineering Build - This is the default PVE operations build for DPS.

Lethality Builds(updated for 1.2)

Sniper builds that focus on on the Lethality DPS tree(shared with the Sith Assassin class) This tree is now considered the best tree for DPS.

lethality dps pve build2/8/31 - Sniper PVE Letality Build - One of the highest DPS builds after 1.2 for OPS

 

 

 

Hybrid Builds(updated for 1.2) Several hybrid builds are considered viable for the sniper class.

23/18/0 - Hybrid PVP Sniper Build - balance between offensive and defensive talents, good for pvp and pve.

16/2/22 - OPS Hybrid DPS Build - This build has a lot of dps talents from both Lethality and Marksmanship and these talents work very well together.

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